Warning: If you’re a player in my game, don’t read this.
I generally steer away from using skill challenges. I don’t find that the framework contributes much to the way I run games. It usually leaves players trying to figure out what’s going on. I use a fairly free-flowing narrative in my games, which isn’t particularly aided by the structured skill challenge format.. To that effect, I’ve tried to create an alternate format for skill challenges that provides a series of events that help a Dungeon Master frame the narrative.
I’m not sure the stat-block format is really necessary here. This skill challenge could probably just be presented as part of the normal adventure text. Still, it helps break out the challenge from the rest of the body text, and when you’re dealing with a document that is 40-pages long, it helps.